Prototype 1.1 Devlog
-Weapons-
+BAR
+Kar98k
+TrenchGun
+DoubleBarrel
+Arisaka
+stg44
+ppsh
+springfield
+mosiq
+vfx for hitting enemies
+muzzle flash vfx
+flamethrower vfx
-Enemies-
+collsion reworked into hit receivers on key parts of the body(Torso, legs, head)
- Headshot: Instant death
- Legs: Creates crawlers(No animation)
+Disable colliders when killed
+partical system cleaner
-Maps-
[Nacht]
+Doors added
+Wall weapons
+Spawns changed to remove redundant/ broken spawn locations
+Boxpool updated to contain new weapons
+Door scripts & prefabs tweaked
[Mapzones] - mapzones tweaked to due to a bug breaking the spawn system when replaying a map.
[Mapzones] - reworked system designed to account for players getting to rooms that havent got a direct way to enable the zone, and changed to have a delay to make sure you are actually in the room.
[Verruckt] - Misc map edits for better navigation for enemy AI
[Verruckt] - Added texturing to the rest of the map
[Weapons] - added all the needed wall weapons
-UI-
+Minor tweaks for the build window scaling
+prefab restructured to due breaking on some scenes
-Other-
+shi no numa & der reise are playable without breaking the game for viewing
+Added spawnrate to the zombie spawner to slow the process down.
The spawn rate will decrease on round 6 and 11.
-
Known issues-
+[verruckt] enemies sometimes struggle on stairs
Files
Get Dead End
Dead End
Work In Progress arcade zombies project
Status | In development |
Author | AnotherIndieDev |
Genre | Shooter, Survival |
Tags | Arcade, Fast-Paced, Horror, PSX (PlayStation), Retro, Survival Horror, Zombies |
Languages | English |
More posts
- Prototype 1.2.1 Devlog1 day ago
- Prototype 1.2 Devlog5 days ago
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