Prototype 1.1 Devlog


-Weapons- 

+BAR
+Kar98k
+TrenchGun
+DoubleBarrel
+Arisaka
+stg44
+ppsh
+springfield
+mosiq

+vfx for hitting enemies
+muzzle flash vfx
+flamethrower vfx

-Enemies-

+collsion reworked into hit receivers on key parts of the body(Torso, legs, head)
            - Headshot: Instant death
            - Legs: Creates crawlers(No animation)

+Disable colliders when killed
+partical system cleaner


-Maps-

[Nacht]
+Doors added
+Wall weapons
+Spawns changed to remove redundant/ broken spawn locations
+Boxpool updated to contain new weapons
+Door scripts & prefabs tweaked

[Mapzones] - mapzones tweaked to due to a bug breaking the spawn system when replaying a map.
[Mapzones] - reworked system designed to account for players getting to rooms that havent got a direct way to enable the zone, and changed to have a delay to make sure you are actually in the room.

[Verruckt] - Misc map edits for better navigation for enemy AI
[Verruckt] - Added texturing to the rest of the map
[Weapons] - added all the needed wall weapons

-UI-
+Minor tweaks for the build window scaling
+prefab restructured to due breaking on some scenes

-Other-
+shi no numa & der reise are playable without breaking the game for viewing
+Added spawnrate to the zombie spawner to slow the process down.
The spawn rate will decrease on round 6 and 11.
-

Known issues-
+[verruckt] enemies sometimes struggle on stairs

Files

[1.1] DeadEndPrototype.rar 352 MB
11 days ago

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