Prototype 1.3 Devlog


-General-
+PSX Shader effect reduced
+Weapon data tweaked to use new animations
+weapons stats increased to weaker weapons
+below round 5 zombies are now alot slower
+some materials edited to prevent flashlight blinding player

-Data Persistence-
+Gamedata now tracks what story level the player got to
+Settings menu now saves application data as playerprefs to keep it seperate from the gamedata. Settings menu will now load the settings to prevent unwanted changes when changing settings.
   -Resolution
   -Fullscreen
   -Ismuted

-Maps-
+Level1 draft completed and hooked up to empty level2

-Menus-
+Main menu updated to reflect closer to final idea
   -Main: newgame and load game have been added so I can begin working on the main story. There is also a tab added for settings and the test maps have been moved to a separate menu.
   -Survival: All arcade survival maps are now on their own menu with a template for map descriptions has been added

-Gameplay-
+Gameoject to teleport player to build out story levels
+knife has been updated to have a delay between uses and now knife kills will give a bonus amount
+double tap implemented (Doubles damage)
+speed cola implemented (makes the reload twice as fast)
+reload delay added

-Animations-
+2Hand reworked +submachine idle added -> uses def 2HandAim
+throwing grenades
+Enemies will sometimes flinch when shot & have a random chance of rolling to avoid being shot

-Audio-
+bo2 music replaced ambient music added to testlevel, nacht, verruckt
+damage sound changed

-Bugs-
+Enemy collisions causing issues when dead
+Some final tweaks to make all interactables functional again

Files

[1.3] DeadEndPrototype.rar 355 MB
1 day ago

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